PRINCE OF PERSIA: THE DAGGER OF TIME

The Dagger of Time takes place in the setting of the Prince of Persia Trilogy (Sands of Time, Warrior Within, The Two Thrones). Players are summoned to the Fortress of Time by Kaileena to stop an evil Magi. Kaileena restores and gives the Dagger of Time to the players so they can reach the Hourglass Chamber and use it to stop the Magi.*
Highly recommended to finish “Escape from lost pyramid” and “Beyond Medusa’s gate” prior booking this VR escape room.

BEYOND MEDUSA’S GATE

Two or four players team up and have 50 minutes to find a way out of a vast Aegean coastal cave where the legendary ship of the Argonauts is anchored. To successfully escape, players must use cooperative teamwork, problem-solving skills and precise timing to solve riddles and find their way out of this room-scale experience. Players start the adventure by choosing their avatar from among six diverse characters, and can customize them with Ancient Greek accessories.

ESCAPE THE LOST PYRAMID

An expedition led by Sir Beldon Frye disappears somewhere in the Sinai Peninsula. A team of four and a dozen local porters were looking for the Lost Pyramid of Nebka… Or more precisely, “something” that should have been there. They were never seen again. Using the simulation reconstructed from their DNA memory, your team will put themselves in the shoes of the explorers. Find out what happened to the expedition. And more importantly, locate what they were looking for.

CHERNOBYL

If only we could change the past, or witness the events that changed the world… Is it possible to change fate? Travel back in time to see if you can change the situation from which, it seemed – there was no way out. What happened on the night of the accident? What happened afterward? Find answers to questions that have remained unanswered until now. The ghost town of Chernobyl can tell you its story… A story which costs lives. A disaster that still affects us today…

CHRISTMAS STORY

Christmas is under threat! Santa has got caught in a blizzard, he has lost all the presents and cannot find his way home. Only you can save Christmas. To help Santa find his house, you need to light the lights on the biggest Christmas tree in the forest. However, before you do that you’ll have to get to where Santa lives in the North Pole and get everything back in order. Find out why the magic elves refuse to work and the presents are not getting to the children. Hurry up to revive the first Christmas tree along with Santa’s best reindeer!

MISSION SIGMA

Secret services have located and neutralized a known terrorist who has been hiding out in a deprived area of the city for the last ten years. This is where the good news ends. It turns out that on the roof of an abandoned high-rise the maniac has installed a nuclear warhead with a timer on it. The building itself has been turned into a tower filled with intricate traps and obstacles. You have been recommended as a specialist in such puzzles, and the secret service has helped you infiltrate the courtyard. The rest is down to you. Can you get past all the traps and preempt a nuclear attack?

HOUSE OF FEAR

Night. An abandoned dilapidated cabin in the woods. Cobwebs in the corners, dust on the floor, dilapidated furniture and… not a single living soul. From the looks of it the house has long since been abandoned, but is that really the case? You try to understand what’s going on here but you understand only one thing — this house isn’t going to let you get away so easily. Looking around, you see that the doors and windows are shut, there’s no electricity, and the dying flicker of the candle is barely enough to light the murky room. To your horror, you realize that you are caught in a trap. Someone’s silhouette flashes in the dim light of the candle… Or was it a trick of the light? Are you ready to conquer your fears and delve into the secrets of this murky place?

CYBERPUNK

It’s the beginning of the 22nd century. Society has collapsed amid rapid technological progress. People are modifying their own bodies extensively. Corporations war with one another over data, which has become the most valuable commodity on the market. Your group, made up of cyborgs equipped with special skills, has decided to steal some rare data from the archives of an influential corporation. Infiltrating the complex unnoticed, you must get to the archives and download the stack memory. But there won’t be anything easy about that.

SANCTUM

The world of H.P. Lovecraft is full of dark places and mystical creatures that you should stay away from. You received a letter from your close friend Anna, a detective conducting an investigation of mysterious disappearances in the nearby forests. Now you have no other choice but to do everything to save her. In the letter she asked for your help and then you never heard back from her again.. You are about to conduct your own investigation. It is time to visit an old abandoned monastery, where the cult of an ancient deity settled. You will have to risk not only your life but also your soul when you encounter the mysterious force that slumbers in the dungeon of the empty monastery. In order to find out what happened to your friend and get away from paranormal phenomena you will have to face horrifying secrets this dark sanctuary hides and solve ancient puzzles.

SIGNAL LOST

The connection with the secret research station “Asgard”, orbiting the Earth, was unexpectedly lost five hours ago. Later on the station moved to a fading orbit. It is just one hour left until “Asgard” will enter the atmosphere of our planet. If the station falls on Earth, it will lead to millions of victims. You are a part of emergency team that has to restore the operability of the station systems, required to correct the orbit. To make this possible, your consciousness will be digitally integrated into the experimental model of engineer robots, which luckily are now being tested on another orbital station close by. What is hidden inside the space station that now appears lifeless and where did its crew disappear? Find answers and repair the main on-board computer to prevent a disaster.